All Discussions > Character Builds > Topic Details. https://nwn.fandom.com/wiki/Shadow?oldid=59888. Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, … 20. Rogue 9 SD 1 Assassin 10+ Start as rogue, get 1 lvl of SD and the rest goes to Assassin. Shadows gain Regeneration and Damage Reduction /+6 equal to Shadow's hit dice /3. Shadow is scaled to the size of the master. Now if I was playing with PRC, I could do so much more, but this is just vanilla NWN. ;p. What can I say? Even so, many fantastic stories have been told of Shadowdancers and their seemingly supernatural abilities.Important OOC notes regarding Shadowdancers:Shadowdancers on Layonara are diverged from the D&D standard in terms of lore and the nature of their abilities. Cooldown Reduction 1 minute (10 rounds): Every 2 levels after level 10. Hide in Plain Sight feat (HiPS) has been disabled for this class. They are very similar to shadowblades and shadowminds, in their common link with shadows and darkness. I'm currently playing a ranger shadowdancer who will eventually get into weapon master. jimbobslimbob.
I tried it here at home and got the same ones you did. The main skills for this SD type are lore, hide, and move silently, although this of course can vary. The shadow's claws do 1 piercing-slashing damage (no die roll plus the strength modifier equals 0, but there is a minimum of 1 damage per hit) and drain a point of strength if the target fails a DC 11 fortitude saving throw. Dexterity: 20 (34) 3. However, just the mere mention of all those initiative-based feats (Blooded conspicuously missing) makes me cringe at the thought of wasting all those feat opportunities in a relatively feat-starved class combo on a dynamic that only functions as intended in PnP. IN-GAME. I love RPGs for the stories they tell, the adventures and character creation possibilities. Hit dice: d8 Skill points: 6 + int modifier Bonus feats: The epic shadowdancer gains a bonus feat every three levels. NWN only allows 3 classes. Many are fond of illusions, tricks and other forms of deception and can be good, bad or anything in between. MESSAGES. Mostly I was getting fed up with myself for continually changing my mind on thischaracter all the friggin time so I figured I needed to get nitpicky in order to truly figure this out and stop going over and over editing the character to death. I had a lot of fun here at WoG before my school issues. * While some of a Shadowdancer's abilities have magical aspects to them, Shadowdancers are not necessarily aware that they are performing magic nor would they see it as casting spells. Since I am taking wizard will UMD be helpful?
Obviously max hide/move silently/tumble. There are few conditions for being able to activate this feat. 4: Shadow Evade - Temporary AC, concealment and damage reduction bonuses. Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. These shadowdancers rely heavily on their listen, spot and search skills, in addition to their hide and move silently skills. Race: elf Abilities:(final scores in parentheses) 1. To apply for a Prestige Class token, please contact DMs in game, via the DM channel. Pure rogue builds fit this type best. Yet the time of happiness was quickly replaced with anguish and despair as she becomes involved in the series of dark and somber events as a great plague starts in Neverwinter. Bards should also try to get the great dexterity feat, as many times as they can get it, up to x10 if possible. Use: selected Added in the expansion packs. Such mastery also allows them to avoid or lessen attacks that might otherwise be fatal. Summon Shadow - Able to summon a shadow. The classes that best fit this archetype of shadowdancer are wizards, sorcerers and bards. Bonus feats: The epic shadowdancer gains a bonus feat every three levels. An epic shadowdancer can become as shadow. You can try to go around that rule by making an Evil ranger instead of rogue + fighter, level up hide and move silently, and save up points so you can dump them into tumble when you qualify for assassin, so you can qualify for shadowdancer requirements. Take your favorite fandoms with you and never miss a beat. A shadow has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. For example, they cannot make a person's shadow move, though they could produce a “shadow play” by casting shadows of their own from some source of light. The #Roleplay Tips section provides suggestions for character development. Typical feats for this type include blinding speed, weapon finesse, improved initiative, superior initiative, skill focus (listen), skill focus (spot), skill focus (hide), and alertness. This page was last modified on 8 October 2020, at 20:10.
Arelith Wiki is a FANDOM Games Community. Language. I just tried the search you mentioned Grom and got back 8 hits.
Their most favored skills include listen, spot, and hide, with perhaps a bit of bluffing ability too. Constitution: 12 4. I figured dividing it into subclasses would help me get my brain back in gear and posted it here in case anyone else was having the same issues that I was. Surround yourself in an immersive world of lore. Madness... a blessing for the chosen few. NOTIFICATIONS. Lvl 10: Shadow Dancer (1): Hide (1), Move Silently (1), Search (6) Save (3) I can't really decide what feats to take. This improves as the shadowdancer goes up in levels. Shadow Evade is not dispellable. 545 MEMBERS. Devoted to the World of Greyhawk server for Neverwinter Nights. +AB has a 5 round cooldown.
Damage: special, Trained skills:(‡) hide (9), listen (8), spot (8) Recommended/suggested feats for this type are alertness, stealthy, skill focus (listen), skill focus (spot), skill focus (search), skill focus (hide), skill focus (move silently), or their epic counterparts, improved initiative, great dexterity, and epic dodge. In addition to the mechanical requirements, players will also need DM approval and possibly the completion of a DM quest before levels in the class can be taken. Armor class: 12 The histories and made-up philosophies. At combined level 24, movement speed penalty in stealth is reduced by 30% and gain +2 AB for 1 round after leaving stealth. Their Shadow Evade now lasts 3 rounds per class level (much longer than the standard 5 rounds).
It is said that Shadowdancers can even bend shadows to their will, though this has been impossible to prove and is considered myth by most. A Shadowdancer is a sneaky, evasive sort who has the ability to move in and out of the shadows, possessing a low-level form of shadow magic, drawn straight from the Plane of Shadows.
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